Thursday, September 25, 2014

Video: Asynchronous timewarp with the Oculus Rift

In this video Brad discusses an example of using asynchronous timewarp in order to maintain a smooth experience in the Rift even if your rendering engine can't maintain the full required framerate at all times.

 

Links from the video:

1 comment:

  1. That was a much needed explanation, thanks very much!

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